Tuesday, April 10, 2012
Lines and revolution
Tuesday, April 3, 2012
Monday, April 2, 2012
Abstracted Animation
Tuesday, March 27, 2012
Project 2
The clip was analyzed to construct the diagram below. The diagram shows the position of the cameras, the positions of the men, and the primary sight lines of the guns. All of the positions and lines are present at one time in the diagram. The diagram creates an interest in how the overlap of the camera positions creates movement around the 2d composition and a hierarchy of spaces.
Project 2
Tuesday, February 21, 2012
Versioning - The New Trace Paper
Sunday, February 19, 2012
Project 1c - Pattern
For this weeks assignment, I again begin by starting my car model over. I am learning more techniques and seem to be getting something that might eventually resemble an automobile. From that model I isolate a portion of the front fender and used that to create a new compositional matrix. The pattern shown was developed by arranging the objects from the new matrix.
Tuesday, February 14, 2012
Perspective and Process
Our teacher made the comment that architects don’t make buildings, we make drawings. It is hard not to accept the reality of that statement. On the other hand, I would argue that drawings are not architecture, buildings are architecture. There is an oddity here in that architects do not make the thing that is the object of their efforts. The architect of today is no longer the builder. Was this ever really the case, though?
To contemplate the architect further we must again consider the professor’s statement. What is the drawing? The term drawing must be considered loosely here. It should be understood as a means of representation. That is, it may be drafted or digital, abstract or “real,” 2-D or 3-D, or…etc.—it is simply a means of contemplation or communication by which a glimpse of the idea can be seen.
In this week’s reading Alberto Perez-Gomes, et al, “Prelude: Mapping the Question – The Perspective Hinge,” discuss the history of the perspective drawing in architecture. They explain that “prior to the Renaissance, architectural drawings were rare...” and that “in the Middle Ages, architects did not conceive of a whole building…” They continue by explaining that Gothic buildings were built as a process initiated from a footprint. The end result was unknown until the building was completed. The architect, in this case, served to help set the foundation and guide the process and the craftsmen. It wasn’t until much later that developments in geometry and math, and finally an understanding of accurate perspective drawing would lead to the ability to draw the entire building before it was built.
Today, architects generally conceive of and communicate a fully designed building before construction has begun. Of course, there may still be many details that are worked out through the construction process but the overall design of the building is done.
In “Roller-Coaster Construction,” Contemporary Techniques in Architecture, Alejandro Zaera-Polo discusses the design process with Foreign Office Architects. According to Zaera-Polo, the buildings evolve out of a digital design process that is based on many variables that are manipulated to produce unexpected or unimagined results. This, for me, marks a return to the ideas of Gothic construction in which the architect guides the process. This transformation of the architect’s role opens the door to a new age of architecture—an age that may actually be able to realize the modern architectural agenda. It may allow for new forms, styles, and space that is not dominated by history.
Sunday, February 12, 2012
Transformation Matrix
I used the side panel from my car model to initiate these transformation. I experimented with a few approaches before deciding that the bend deformation tool was the most interesting because of its simplicity.
Tuesday, February 7, 2012
Warped Space - A discussion of Vidler, Lynn, Leibniz and the nature of space
Anthony Vidler, in “Warped Space. Art, Architecture, and Anxiety in Modern Culture,” discusses the notion of folded space. He discusses two ways in which space is warped. First, by objects that disturb the continuity of space, thereby creating the possibility of other space. Second, the intersection of artistic media and the subject of the artistic work. Space has to then be imagined as something more than the volume of the room. This implies the possibility that our conception of space is determined by our entire range of perception, imagination, interpretation, and state of mind.
In “Folds, Bodies & Blobs, Collected Essays,” Gregg Lynn furthers this discussion on the difficulty of understanding the nature of space. He illustrates how Corbusier used the Domino house to show the disappearance of discrete boundaries. He relates this idea to the two types of probability, discrete and continuous. This combination adds to Vidler’s idea of warping space by showing how space can be the result of allowing probability to exist in architecture.
Lynn introduces Leibniz into the discussion of the nature of space. I have not considered Leibniz for some time and certainly since I have begun my architectural education. The combination of Leibniz and architecture presents an interesting phenomenon. Leibniz was essentially a monist, believing all things were one and it is only perception that creates division and heterogeneity. Architecture, it seems, has the primary purpose of dividing space. It plays upon how we perceive space to create the illusion of multiple and separate space.
Furthering this exploration, Lynn discusses the nature of blob tectonics. A blob, according to Lynn, is “near solid” and moves through space like liquid, “can absorb objects as if they were liquid” and is “neither singular nor multiple but an intelligence that behaves as if it were singular and networked.” If find this to an interesting development in the understanding of space as continuous but divided by our perception. Blob-architecture, then, is that which seeks to distort our perceptions by allowing us at once to determine division and separate space but, at the same time, remain indiscreet so that it allows for a continuous probability of spaces to be perceived.
Project 1A- Learning Maya
The project is to create a model in Maya using orthographic drawings and photographs of an object. My object is an Aston-Martin Vanquisher. Through my first many attempts I became more familiar with the controls while learning how to create planes from curves and surfaces from planes. A main struggle was understanding how to use the settings correctly when creating an image plane. The image kept importing in locked so that it would not zoom with the drawn objects. Also my different views would import at different sizes.